// OUTDOOR SECTION TEXT DATA
//    Section: X = 7, Y = 8

begintextlibrary;

10 = "You manage to approach the nephilim settlement without being seen. The chilling sight of the Avernite army armor piled empty by their cooking pot confirms your worst suspicious. These nephilim are bandits. And worse.";
11 = "There are only about fifteen of them, and you have the advantage of surprise. You may be able to rid Upper Avernum of these butchers.";
12 = "";
13 = "";
14 = "";
15 = "";
16 = "You explore the crude village. You easily decide to leave the food behind. You don't know what sort of animal it's made from, but the armor by the cookpot allows you to guess.";
17 = "Fortunately, they have a bit of gold and other goods. In addition, there is an intriguing bone bracelet around the wrist of the chief.";
18 = "";
19 = "";
20 = "";
21 = "";
22 = "Wandering through this peaceful mushroom field pays off. In a small crevasse, you find a cache. It has been sitting here for some time. The food has rotted away, but there is a sack of copper coins and some fine javelins waiting to be taken.";
23 = "";
24 = "The nephilim used to wage constant war on Avernum. These days, the relationship is peaceful and profitable.";
25 = "However, some nephilim, such as these, refused to abandon their barbaric ways. It was a shame to have to battle them, but it had to be done.";
26 = "";
27 = "";
28 = "You encounter a group of traveling merchants. There are three traders and a handful of guards, leading two lizard-drawn wagons.";
29 = "Well, at least, they're trying to lead them. Giant lizards are notoriously mean-spirited and stubborn creatures, and they have their own very particular ideas about where they want to go. ";
30 = "Still, with work, the merchants are managing to make their way down the road. When you get close, their leader says, _Welcome, friends. I am Arvid the merchant, exclusively serving the entire New Cotra area. May I help you?_";
31 = "";
32 = "Once again, your destiny has caused you to cross paths with Arvid the merchant. Do you do business with him?";
33 = "";
34 = "A cloud of large bats fly overhead. Unsurprisingly, bats are not an uncommon life form in the underworld.";
35 = "";
36 = "You meet a hard-working group of New Cotran farmers, working hard to get mushrooms to grow on the rocky ground. They nod hello to you and resume their work.";
37 = "";
38 = "At the end of this corridor, you find a body. It is in an advanced state of decomposition, so much so that you can't tell if it was a human, vahnatai, nephil, or something stranger.";
39 = "When you get close, a vague humanoid form coalesces into being above it. It floats in the air and motions for you to come closer. ";
40 = "";
41 = "You draw your weapons and approach it carefully. At the end of the thing's insubstantial fingers, claws appear. It swoops toward you.";
42 = "";
43 = "Suspecting that the creature is some sort of ghost or other restless spirit, you move closer. Then, too late, it occurs to you that it might be what killed the dead person.";
44 = "You try to back away, but it's no good. At the end of the thing's insubstantial fingers, claws appear. It swoops toward you.";
45 = "";
46 = "Now that the shade is dead, you can freely inspect the body. Most of its possessions have rotted away. However, the short sword in its crumbling scabbard is still usable.";
47 = "";
48 = "";
49 = "";
50 = "";
51 = "";
52 = "";
53 = "";
54 = "";
55 = "";
56 = "";
57 = "";
58 = "";
59 = "";
60 = "";
61 = "";
62 = "";
63 = "";
64 = "";
65 = "";
66 = "";
67 = "";
68 = "";
69 = "";
70 = "";
71 = "";
72 = "";
73 = "";
74 = "";
75 = "";
76 = "";
77 = "";
78 = "";
79 = "";
80 = "";
81 = "";
82 = "";
83 = "";
84 = "";
85 = "";
86 = "";
87 = "";
88 = "";
89 = "";
90 = "";
91 = "";
92 = "";
93 = "";
94 = "";
95 = "";
96 = "";
97 = "";
98 = "";
99 = "";
